Realistic Box Mockup | Part 2
Finally, part 2 of the Box tutorial is here!
Today we are learning how to texture the box modelled last week, lighting and finally animating a camera around it.
The idea is to create an element reusable changing the texture and keeping the UV map to generate any kind of output starting from the original mesh.
Next week I’ll touch a lightly more advance technique to animate the texture directly on the box 😊
Here you can find the YouTube resources I talk about in the video
Texture Haven is a great website where you can find all kind of maps for your projects
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