Loving the Back to the Future’s trilogy, I felt compelled to pay tribute to this treasure of all-time cinema! This is a 3D asset I made to work on some VFX. The model was developed in Blender 2.93 and rendered in EEVEE. What amazes me about this workflow is the flexibility… All the parts were placed into separate collections. In this way, I can easily switch among all the different versions of the car keeping all the meshes organized and accessible.
A non-destructive modelling style helps to generate pieces that can be modulated in terms of detail deepness, making it easily usable for both visual effects and game design.